

{"id":2425,"date":"2021-08-23T17:38:59","date_gmt":"2021-08-23T23:38:59","guid":{"rendered":"https:\/\/strong-wp.cloud.fruitionqa.com\/?page_id=2425"},"modified":"2025-05-08T10:59:08","modified_gmt":"2025-05-08T14:59:08","slug":"inducted-games","status":"publish","type":"page","link":"https:\/\/www.museumofplay.org\/exhibits\/world-video-game-hall-of-fame\/inducted-games\/","title":{"rendered":"Inducted Games"},"content":{"rendered":"<div class=\"heroInternal__bgImage \" style=\"background-image: url('https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/World-Video-Game-Hall-of-Fame-Hero-scaled.jpg');\"><\/div>\n<div class=\"heroInternal bgGradient bgGradient__\" style=\"background-image: url('https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/World-Video-Game-Hall-of-Fame-Hero-scaled.jpg');\">\n    <div class=\"container\">\n        <div class=\"row\">\n            <div class=\"col-sm-12\">\n                <h1>Inducted Games<\/h1>\n                <svg id=\"animateLink\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 300 11\"><g id=\"Layer_2\" data-name=\"Layer 2\"><g id=\"Layer_1-2\" data-name=\"Layer 1\"><path stroke=\"#ffd204\" fill=\"none\" stroke-miterlimit=\"10\" stroke-width=\"5\" class=\"cls-1\" d=\"M0,2.5c8.82,0,8.82,6,17.65,6s8.82-6,17.64-6,8.82,6,17.65,6,8.82-6,17.64-6,8.83,6,17.65,6,8.82-6,17.64-6,8.82,6,17.64,6,8.83-6,17.65-6,8.82,6,17.65,6,8.82-6,17.64-6,8.83,6,17.65,6,8.82-6,17.65-6,8.82,6,17.64,6,8.83-6,17.65-6,8.83,6,17.65,6,8.83-6,17.66-6,8.82,6,17.65,6\"><\/path><\/g><\/g><\/svg>\n                                            <\/div>\n        <\/div>\n    <\/div>\n<\/div>\n\n<div class=\"container\">\n    <div class=\"row\">\n        <div class=\"col-sm-12\">\n            <ul id=\"breadcrumbs\" class=\"breadcrumbs\"><li class=\"item-home\"><a class=\"bread-link bread-home\" href=\"https:\/\/www.museumofplay.org\" title=\"Homepage\">Homepage<\/a><\/li><li class=\"separator separator-home\"> <img decoding=\"async\" class=\"breadsep\" src=\"https:\/\/www.museumofplay.org\/app\/themes\/navigation-pro\/images\/triangle-right.svg\"> <\/li><\/ul>        <\/div>\n    <\/div>\n<\/div>\n\n\n\n\n\n\n\n\n<div class=\"gb-container-inside archive-block-4\">\n    <div class=\"container\">\n        <div class=\"intro-container\">\n            <div class=\"title-bar\">\n                <div class=\"title\"><h2>Recent Inductees<\/h2><\/div>\n                            <\/div>\n            <div class=\"intro-text\">\n                <p>The Strong\u2019s World Video Game Hall of Fame recognizes individual electronic games of all types\u2014arcade, console, computer, handheld, and mobile\u2014that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general.<\/p>\n            <\/div>\n        <\/div>\n        <!------------------------------------------------------------------------------------------------------------------------------------------>\n        <div class=\"card-container columns-5\">\n                                                <div class=\"column-card\">\n                        <img decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-Defender-SQ.jpg\" alt=\"Atari Defender artifacts and magazines\">\n                        <div class=\"card-content\">\n                                                                                    <h3 class=\"card-title\">Defender<\/h3>\n                            <p class=\"excerpt-content\">\n\n\n\n\n\n<strong>Inducted: 2025<\/strong>\n\n\nThe conventional game design wisdom of the early 1980s suggested that many of the best video games were \u201ceasy to learn, but difficult to master.\u201d This seemed like sound advice then and [&#8230;]<\/p>\n                                                            <a href=\"https:\/\/www.museumofplay.org\/games\/defender\/\" class=\"card-cta button\" aria-label=\"View Details of Defender post\">View Details<\/a>\n                                                    <\/div>\n                    <\/div>\n                                    <div class=\"column-card\">\n                        <img decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-GoldenEye-SQ.jpg\" alt=\"GoldenEye 007 artifacts\">\n                        <div class=\"card-content\">\n                                                                                    <h3 class=\"card-title\">Goldeneye 007<\/h3>\n                            <p class=\"excerpt-content\">\n\n\n\n\n\n<strong>Inducted: 2025<\/strong>\n\n\nIn 1994, Rare and Nintendo began development of a video game inspired by the upcoming James Bond Film&nbsp;<em>GoldenEye<\/em>(1995). Based on the popular MI6 intelligence agent created by author Ian Fleming,&nbsp;<em>GoldenEye 007<\/em>&nbsp;is a [&#8230;]<\/p>\n                                                            <a href=\"https:\/\/www.museumofplay.org\/games\/goldeneye-007\/\" class=\"card-cta button\" aria-label=\"View Details of Goldeneye 007 post\">View Details<\/a>\n                                                    <\/div>\n                    <\/div>\n                                    <div class=\"column-card\">\n                        <img decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-Quake-SQ.jpg\" alt=\"Quake artifacts and PC magazine\">\n                        <div class=\"card-content\">\n                                                                                    <h3 class=\"card-title\">Quake<\/h3>\n                            <p class=\"excerpt-content\">\n\n\n\n\n\n<strong>Inducted: 2025<\/strong>\n\n\nA dark, medieval world filled with peculiar technology and Lovecraftian creatures.&nbsp;<em>Quake&nbsp;<\/em>was a first-person shooter built with the mouse in mind, making use completely of its 3D space. Unlike its predecessor&nbsp;<em>Doom, Quake\u2019s<\/em> engine [&#8230;]<\/p>\n                                                            <a href=\"https:\/\/www.museumofplay.org\/games\/quake\/\" class=\"card-cta button\" aria-label=\"View Details of Quake post\">View Details<\/a>\n                                                    <\/div>\n                    <\/div>\n                                    <div class=\"column-card\">\n                        <img decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-Tamagotchi-SQ.jpg\" alt=\"Tamagotchi artifacts\">\n                        <div class=\"card-content\">\n                                                                                    <h3 class=\"card-title\">Tamagotchi<\/h3>\n                            <p class=\"excerpt-content\">\n\n\n\n\n\n<strong>Inducted: 2025<\/strong>\n\n\nConsidered a popular gaming fad of the 1990s, the handheld game Tamagotchi began with two fanciful childhood wishes: having a toy come alive and bringing a pet wherever you go. In 1995, [&#8230;]<\/p>\n                                                            <a href=\"https:\/\/www.museumofplay.org\/games\/tamagotchi\/\" class=\"card-cta button\" aria-label=\"View Details of Tamagotchi post\">View Details<\/a>\n                                                    <\/div>\n                    <\/div>\n                                        \n                  <\/div>\n                <\/div> <!-- end gb container content -->\n<\/div> <!-- end gb container inside -->\n\n\n<div class=\"gb-container-inside archive-block-3 \">\n    <div class=\"gb-container-content\">\n        <div class=\"intro-container\">\n            <div class=\"title-bar\">\n                <div class=\"title\"><h2>All Inducted Games<\/h2><\/div>\n            <\/div>\n        <\/div>\n        <div class=\"card-container\">\n            <div class=\"tax-container\">\n                <form class=\"filtering-form\" action=\"\"><!-- start tax sorting form -->\n                    \n                        <div class=\"filter-dropdown\">\n                            <select class=\"post-filter-select-placeholder\" name=\"\" id=\"\">\n                                <option value=\"games\" class=\"cat-list_item tax-name active\" data-catname=\"year_inducted\" data-posttype=\"games\" data-termname=\"any\" >Year Inducted<\/option>\n                            <\/select>\n                                                        <ul class=\"post-filter-select-dropdown\">\n                                \n                                    <li value=\"\" class=\"cat-list_item with-checkbox unchecked\" data-image=\"\/app\/themes\/navigation-pro\/src\/img\/unchecked.png\" data-posttype=\"games\" data-catname=\"year_inducted\" data-termname=\"2015\" >2015<\/li>\n                                \n                                    <li value=\"\" class=\"cat-list_item with-checkbox unchecked\" data-image=\"\/app\/themes\/navigation-pro\/src\/img\/unchecked.png\" data-posttype=\"games\" data-catname=\"year_inducted\" data-termname=\"2016\" >2016<\/li>\n                                \n                                    <li value=\"\" class=\"cat-list_item with-checkbox unchecked\" data-image=\"\/app\/themes\/navigation-pro\/src\/img\/unchecked.png\" data-posttype=\"games\" data-catname=\"year_inducted\" data-termname=\"2017\" >2017<\/li>\n                                \n                                    <li value=\"\" class=\"cat-list_item with-checkbox unchecked\" data-image=\"\/app\/themes\/navigation-pro\/src\/img\/unchecked.png\" data-posttype=\"games\" data-catname=\"year_inducted\" data-termname=\"2018\" >2018<\/li>\n                                \n                                    <li value=\"\" class=\"cat-list_item with-checkbox unchecked\" data-image=\"\/app\/themes\/navigation-pro\/src\/img\/unchecked.png\" data-posttype=\"games\" data-catname=\"year_inducted\" data-termname=\"2019\" >2019<\/li>\n                                \n                                    <li value=\"\" class=\"cat-list_item with-checkbox unchecked\" data-image=\"\/app\/themes\/navigation-pro\/src\/img\/unchecked.png\" data-posttype=\"games\" data-catname=\"year_inducted\" data-termname=\"2020\" >2020<\/li>\n                                \n                                    <li value=\"\" class=\"cat-list_item with-checkbox unchecked\" data-image=\"\/app\/themes\/navigation-pro\/src\/img\/unchecked.png\" data-posttype=\"games\" data-catname=\"year_inducted\" data-termname=\"2021\" >2021<\/li>\n                                \n                                    <li value=\"\" class=\"cat-list_item with-checkbox unchecked\" data-image=\"\/app\/themes\/navigation-pro\/src\/img\/unchecked.png\" data-posttype=\"games\" data-catname=\"year_inducted\" data-termname=\"2022\" >2022<\/li>\n                                \n                                    <li value=\"\" class=\"cat-list_item with-checkbox unchecked\" data-image=\"\/app\/themes\/navigation-pro\/src\/img\/unchecked.png\" data-posttype=\"games\" data-catname=\"year_inducted\" data-termname=\"2023\" >2023<\/li>\n                                \n                                    <li value=\"\" class=\"cat-list_item with-checkbox unchecked\" data-image=\"\/app\/themes\/navigation-pro\/src\/img\/unchecked.png\" data-posttype=\"games\" data-catname=\"year_inducted\" data-termname=\"2024\" >2024<\/li>\n                                \n                                    <li value=\"\" class=\"cat-list_item with-checkbox unchecked\" data-image=\"\/app\/themes\/navigation-pro\/src\/img\/unchecked.png\" data-posttype=\"games\" data-catname=\"year_inducted\" data-termname=\"2025\" >2025<\/li>\n                                                            <\/ul>\n                        <\/div>\n                                        <div class=\"post-count\">\n                        <span class=\"count-number\">9<\/span><span class=\"count-pt\"> games<\/span>                    <\/div>\n                <\/form>\n            <\/div>\n            <!-- end tax sorting form -->\n                            <div class=\"archive-block-card\" id=\"ajax-contain\">\n                    <div class=\"column-card\">\n    <img decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-Tamagotchi-SQ.jpg\" alt=\"Tamagotchi\">\n    <div class=\"card-content\">\n                <p class=\"card-title\">Tamagotchi<\/p>\n                <p class=\"excerpt-content\"><strong>Inducted: 2025<\/strong>\nConsidered a popular gaming fad of the 1990s, the handheld game Tamagotchi began with two fanciful childhood wishes: having a toy come alive and bringing a pet wherever you go. In 1995, former president of Wiz Company Akhiro Yokoi pitched the idea of a mobile pet toy to Japanese toy maker Bandai. The developer Aki Maita conceptualized Bandai\u2019s raising simulator design for the electronic toy, influencing the future development of the virtual pet market in both video games and [&#8230;]<\/p>\n                <a href=\"https:\/\/www.museumofplay.org\/games\/tamagotchi\/\" class=\"card-cta button\" aria-label=\"View Details of Tamagotchi post\">View Details<\/a>\n            <\/div>\n<\/div>\n<div class=\"column-card\">\n    <img decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-Quake-SQ.jpg\" alt=\"Quake\">\n    <div class=\"card-content\">\n                <p class=\"card-title\">Quake<\/p>\n                <p class=\"excerpt-content\"><strong>Inducted: 2025<\/strong>\nA dark, medieval world filled with peculiar technology and Lovecraftian creatures.&nbsp;Quake&nbsp;was a first-person shooter built with the mouse in mind, making use completely of its 3D space. Unlike its predecessor&nbsp;Doom, Quake\u2019s engine offered true, real-time 3D rendering. 3D optimized gameplay with pre-processed and pre-rendered backgrounds sped up processing times that were typically sluggish during this time.\nid Software took the success they had with&nbsp;Doom&nbsp;multiplayer deathmatches and expanded it;&nbsp;Quake\u2019s&nbsp;multiplayer portion of the game proved to be massively popular with early online [&#8230;]<\/p>\n                <a href=\"https:\/\/www.museumofplay.org\/games\/quake\/\" class=\"card-cta button\" aria-label=\"View Details of Quake post\">View Details<\/a>\n            <\/div>\n<\/div>\n<div class=\"column-card\">\n    <img decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-GoldenEye-SQ.jpg\" alt=\"Goldeneye 007\">\n    <div class=\"card-content\">\n                <p class=\"card-title\">Goldeneye 007<\/p>\n                <p class=\"excerpt-content\"><strong>Inducted: 2025<\/strong>\nIn 1994, Rare and Nintendo began development of a video game inspired by the upcoming James Bond Film&nbsp;GoldenEye(1995). Based on the popular MI6 intelligence agent created by author Ian Fleming,&nbsp;GoldenEye 007&nbsp;is a first-person shooting game with heavy stealth elements. The game includes a single-player story mode and a split-screen multiplayer mode for up to four players. The game ultimately sold more than eight million units worldwide and became known as a \u201ckiller app\u201d for the Nintendo 64 console.\nWhile games [&#8230;]<\/p>\n                <a href=\"https:\/\/www.museumofplay.org\/games\/goldeneye-007\/\" class=\"card-cta button\" aria-label=\"View Details of Goldeneye 007 post\">View Details<\/a>\n            <\/div>\n<\/div>\n<div class=\"column-card\">\n    <img decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-Defender-SQ.jpg\" alt=\"Defender\">\n    <div class=\"card-content\">\n                <p class=\"card-title\">Defender<\/p>\n                <p class=\"excerpt-content\"><strong>Inducted: 2025<\/strong>\nThe conventional game design wisdom of the early 1980s suggested that many of the best video games were \u201ceasy to learn, but difficult to master.\u201d This seemed like sound advice then and now, particularly for engaging casual players who might drop their quarters into a different arcade game if the first proved too hard. Released in 1981, at the height of the arcade video game boom of the late 1970s and early 1980s, Williams\u2019s exceedingly difficult, horizontally scrolling space [&#8230;]<\/p>\n                <a href=\"https:\/\/www.museumofplay.org\/games\/defender\/\" class=\"card-cta button\" aria-label=\"View Details of Defender post\">View Details<\/a>\n            <\/div>\n<\/div>\n<div class=\"column-card\">\n    <img decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/03\/Ultima.jpg\" alt=\"Ultima\">\n    <div class=\"card-content\">\n                <p class=\"card-title\">Ultima<\/p>\n                <p class=\"excerpt-content\">\n<strong>Inducted: 2024<\/strong>\nUltima: The First Age of Darkness designer Richard Garriott seemed almost destined to create immersive video game worlds. The son of a professional artist and a NASA astronaut who had spent 60 days on the Skylab space station, Garriott grew up in a community of engineers and scientists who, like his father, worked at the Johnson Space Center near Houston, TX. As a boy, Garriott began making immersive Halloween and other holiday displays after entering a recreated witch\u2019s chamber [&#8230;]<\/p>\n                <a href=\"https:\/\/www.museumofplay.org\/games\/ultima\/\" class=\"card-cta button\" aria-label=\"View Details of Ultima post\">View Details<\/a>\n            <\/div>\n<\/div>\n<div class=\"column-card\">\n    <img decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/03\/Sim-City-scaled.jpg\" alt=\"SimCity\">\n    <div class=\"card-content\">\n                <p class=\"card-title\">SimCity<\/p>\n                <p class=\"excerpt-content\">\n<strong>Inducted: 2024<\/strong>\nSimulations are some of the oldest forms of video games, but few have had the popularity, influence, or staying power of SimCity.\nThe germ of the idea for SimCity came from designer Will Wright\u2019s earlier work on the game Raid on Bungeling Bay (1984), in which he found playing with the map editor he made as much fun as playing the game itself. Fueled by an interest he developed in the ways cities grow and evolve\u2014and the impact city planning [&#8230;]<\/p>\n                <a href=\"https:\/\/www.museumofplay.org\/games\/simcity\/\" class=\"card-cta button\" aria-label=\"View Details of SimCity post\">View Details<\/a>\n            <\/div>\n<\/div>\n<div class=\"column-card\">\n    <img decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/03\/Resident-Evil-scaled.jpg\" alt=\"Resident Evil\">\n    <div class=\"card-content\">\n                <p class=\"card-title\">Resident Evil<\/p>\n                <p class=\"excerpt-content\">\n<strong>Inducted: 2024 <\/strong>\nAlthough not the first horror-themed video game, Resident Evil (or Biohazard as it was known in Japan) was the first game to popularize what game publisher Capcom called the \u201csurvival horror\u201d genre. Created by game director Shinji Mikami and released in 1996, Resident Evil\u2019s combination of cheesy B-movie dialogue, engrossing gameplay, and chilling suspense made it a favorite of gamers searching for more mature video games.\nIn 1993, Capcom producer Tokuru Fujiwara tasked Mikami with remaking the company\u2019s 1989 [&#8230;]<\/p>\n                <a href=\"https:\/\/www.museumofplay.org\/games\/resident-evil\/\" class=\"card-cta button\" aria-label=\"View Details of Resident Evil post\">View Details<\/a>\n            <\/div>\n<\/div>\n<div class=\"column-card\">\n    <img decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/03\/Myst.jpg\" alt=\"Myst\">\n    <div class=\"card-content\">\n                <p class=\"card-title\">Myst<\/p>\n                <p class=\"excerpt-content\">\n<strong>Inducted: 2024 <\/strong>\nMost games reward action, but Myst was something altogether different. The brainchild of brothers Robyn and Rand Miller, it gave players the chance to explore a haunting world in order to decipher the mystery behind its creators. Featuring more than 2,500 beautiful, evocative screens, it boasted a level of depth and immersion never before seen in computer games.\nIn the 1990s, consoles dominated the video game market but as it turned out 1993 was an annus mirabilis (wonderful year) [&#8230;]<\/p>\n                <a href=\"https:\/\/www.museumofplay.org\/games\/myst\/\" class=\"card-cta button\" aria-label=\"View Details of Myst post\">View Details<\/a>\n            <\/div>\n<\/div>\n<div class=\"column-card\">\n    <img decoding=\"async\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/03\/Asteroids.jpg\" alt=\"Asteroids\">\n    <div class=\"card-content\">\n                <p class=\"card-title\">Asteroids<\/p>\n                <p class=\"excerpt-content\">\n<strong>Inducted: 2024<\/strong> \nIn 1978, Taito\/Midway\u2019s Space Invaders filled Japanese and North American arcades, knocking Atari off its throne as the king of coin-operated video games. Atari could have capitalized on the Space Invaders craze by producing yet another clone, but when Atari executive Lyle Rains discussed with designer Ed Logg his idea for a new and different space-themed video game, they planted the seeds for one of the most popular video games of all time, Asteroids.\nReleased in November of 1979, [&#8230;]<\/p>\n                <a href=\"https:\/\/www.museumofplay.org\/games\/asteroids\/\" class=\"card-cta button\" aria-label=\"View Details of Asteroids post\">View Details<\/a>\n            <\/div>\n<\/div>\n                <\/div>\n                        <span class=\"found-posts\" data-postcount=\"49\"><\/span>\n<div class=\"all-posts\">\n    <!-- Debug: Post type value: games -->\n    <a href=\"\" class=\"button purple ajax-all-posts\" aria-label=\"click to load more posts\" data-posttype=\"games\">Load More<\/a>\n<\/div>\n        <\/div>\n    <\/div>\n<\/div>\n\n\n\n<div style=\"color:#ddd\" class=\"wp-block-genesis-blocks-gb-spacer gb-block-spacer gb-divider-solid gb-divider-size-1\"><hr style=\"height:40px\"\/><\/div>\n\n\n\n<div class=\"wp-block-buttons alignwide is-horizontal is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-1 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button is-style-outline is-style-outline--1\"><a class=\"wp-block-button__link has-theme-primary-color has-text-color wp-element-button\" href=\"https:\/\/www.museumofplay.org\/exhibits\/world-video-game-hall-of-fame\/\">Back to World Video Game Hall of Fame<\/a><\/div>\n<\/div>\n\n\n\n<div style=\"color:#ddd\" class=\"wp-block-genesis-blocks-gb-spacer gb-block-spacer gb-divider-solid gb-divider-size-1\"><hr style=\"height:40px\"\/><\/div>\n\n\n\n<div class=\"wp-block-cover alignfull has-background-dim-90 has-theme-primary-background-color has-background-dim has-parallax\" style=\"background-image:url(https:\/\/www.museumofplay.org\/app\/themes\/navigation-pro\/config\/import\/images\/the-strong\/Play-Rochester-The-Strong-Museum-Hero-Image-2.jpg)\"><div class=\"wp-block-cover__inner-container is-layout-flow wp-block-cover-is-layout-flow\">\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-2 gb-2-col-wideright gb-columns-center alignfull\" style=\"margin-bottom:15px;padding-right:2%;padding-left:2%\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\" style=\"max-width:1200px\">\n<div class=\"wp-block-genesis-blocks-gb-column gb-block-layout-column\"><div class=\"gb-block-layout-column-inner gb-has-custom-text-color\" style=\"margin-bottom:30px;padding-top:20px;padding-bottom:15px;color:#ffffff\">\n<div style=\"color:#ddd\" class=\"wp-block-genesis-blocks-gb-spacer gb-block-spacer gb-divider-solid gb-divider-size-1\"><hr style=\"height:45px\"\/><\/div>\n\n\n\n<figure class=\"wp-block-image size-full is-style-purple-image-corners\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"800\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/WVGHF-sq-1.jpg\" alt=\"Game boy artifacts\" class=\"wp-image-2696\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/WVGHF-sq-1.jpg 800w, https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/WVGHF-sq-1-300x300.jpg 300w, https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/WVGHF-sq-1-150x150.jpg 150w, https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/WVGHF-sq-1-768x768.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2021\/08\/WVGHF-sq-1-600x600.jpg 600w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-column gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<div style=\"color:#ddd\" class=\"wp-block-genesis-blocks-gb-spacer gb-block-spacer gb-divider-solid gb-divider-size-1\"><hr style=\"height:110px\"\/><\/div>\n\n\n\n<h2 class=\"has-text-align-left has-theme-secondary-color has-text-color wp-block-heading\">Nominate Your Favorite Game<\/h2>\n\n\n\n<p class=\"has-text-color\" style=\"color:#ffffff\">Is your favorite video game missing from the World Video Game Hall of Fame? Anyone can nominate a game. Nominate now! <\/p>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-2 gb-2-col-wideleft gb-columns-center\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-0 gb-is-responsive-column\" style=\"max-width:790px\">\n<div class=\"wp-block-genesis-blocks-gb-column gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\" style=\"padding-right:50px\">\n<hr class=\"wp-block-separator is-style-light-purple\"\/>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-column gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<div class=\"wp-block-buttons alignfull is-content-justification-left is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button is-style-outline is-style-outline--2\"><a class=\"wp-block-button__link has-text-color no-border-radius\" href=\"https:\/\/www.museumofplay.org\/exhibits\/world-video-game-hall-of-fame\/nominate-a-game\/\" style=\"color:#ffffff\">Nominate<\/a><\/div>\n<\/div>\n<\/div><\/div>\n<\/div><\/div>\n<\/div><\/div>\n<\/div><\/div>\n<\/div><\/div>\n\n\n","protected":false},"excerpt":{"rendered":"<p><strong>Inducted: 2025<\/strong><br \/>\nConsidered a popular gaming fad of the 1990s, the handheld game Tamagotchi began with two fanciful childhood wishes: having a toy come alive and bringing a pet wherever you go. In 1995, former president of Wiz Company Akhiro Yokoi pitched the idea of a mobile pet toy to Japanese toy maker Bandai. The developer Aki Maita conceptualized Bandai\u2019s raising simulator design for the electronic toy, influencing the future development of the virtual pet market in both video games and [&#8230;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":2387,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"fullwidth.php","meta":{"_acf_changed":false,"_relevanssi_hide_post":"","_relevanssi_hide_content":"","_relevanssi_pin_for_all":"","_relevanssi_pin_keywords":"","_relevanssi_unpin_keywords":"","_relevanssi_related_keywords":"","_relevanssi_related_include_ids":"","_relevanssi_related_exclude_ids":"","_relevanssi_related_no_append":"","_relevanssi_related_not_related":"","_relevanssi_related_posts":"7306,7352,14468,8344,8683,6787","_relevanssi_noindex_reason":"","_genesis_hide_title":true,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":true,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"full-width-content","footnotes":""},"class_list":["post-2425","page","type-page","status-publish","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - 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