

{"id":26198,"date":"2024-12-09T12:39:17","date_gmt":"2024-12-09T17:39:17","guid":{"rendered":"https:\/\/www.museumofplay.org\/?p=26198"},"modified":"2024-12-16T09:47:00","modified_gmt":"2024-12-16T14:47:00","slug":"family-feud","status":"publish","type":"post","link":"https:\/\/www.museumofplay.org\/blog\/family-feud\/","title":{"rendered":"Survey Says: How Family Feud Gets Its Answers"},"content":{"rendered":"\n<p><strong>By Adam Nedeff, researcher for the National Archives of Game Show History<\/strong> <\/p>\n\n\n\n<p>\u201cWe surveyed 100 people. The top six answers are on the board\u2026\u201d<\/p>\n\n\n\n<p>You probably easily guessed those iconic lines come from <em>Family Feud<\/em>. But have you ever wondered <em>who<\/em> those 100 people are?<\/p>\n\n\n\n<p>Writing material and building each episode is plenty of work for any game show. When <em>Family Feud<\/em> started production in 1976, the staff took on an even bigger challenge. Not only would they write the material (the questions), but they would also collect answers from scores of people, tabulate the results, figure out what would and would not play as entertainment, and then build each show. Here\u2019s how they did it\u2026<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"811\" height=\"1024\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/img215-811x1024.jpg\" alt=\"Host looking off from stage\" class=\"wp-image-26207\" style=\"width:382px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/img215-811x1024.jpg 811w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/img215-238x300.jpg 238w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/img215-768x969.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/img215-1217x1536.jpg 1217w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/img215-1623x2048.jpg 1623w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/img215-rotated.jpg 1957w\" sizes=\"auto, (max-width: 811px) 100vw, 811px\" \/><\/figure><\/div>\n\n\n<p>In the weeks leading up to the first tapings, when surveys had to be taken for the earliest episodes of a not-yet-seen game, the survey respondents were audience members for other game shows from Mark Goodson-Bill Todman Productions. Studio audience members at <em>Match Game<\/em>, <em>The Price is Right<\/em>, and <em>To Tell the Truth<\/em> would be given pencils and asked to fill in their answers to the list of questions that they were given.<\/p>\n\n\n\n<p>The system worked pretty well. The show was able to avoid \u201cregional bias,\u201d which can affect polling results. For example, if a national survey asks people to name a fast-food restaurant, but a disproportionate number of respondents are from southern California, \u201cIn-N-Out Burger\u201d might end up being a very popular answer, even though the regional chain is unknown in most of the country. Fortunately, people who attend TV tapings in Los Angeles were rarely residents. They were usually tourists from all over the country. So, no regional bias.<\/p>\n\n\n\n<p>Once production started on <em>Family Feud<\/em>, the staff needed to build a mailing list to collect survey responses, but they were uncertain whether the idea would produce the responses they needed. For the first few weeks of <em>Family Feud<\/em> on ABC, episodes included an announcement giving an address for viewers to write to if they wanted to fill out the surveys that would be used in the game.<\/p>\n\n\n\n<p>The response was tremendous. Thousands of people wrote in to be one of the 100 people surveyed.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"793\" height=\"1024\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/survey-a-793x1024.jpg\" alt=\"Sample survey page with questions and handwritten answers\" class=\"wp-image-26200\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/survey-a-793x1024.jpg 793w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/survey-a-232x300.jpg 232w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/survey-a-768x992.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/survey-a-1189x1536.jpg 1189w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/survey-a-1586x2048.jpg 1586w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/survey-a-384x497.jpg 384w, https:\/\/www.museumofplay.org\/app\/uploads\/2024\/12\/survey-a-scaled.jpg 1982w\" sizes=\"auto, (max-width: 793px) 100vw, 793px\" \/><\/figure>\n\n\n\n<p>With so many eager volunteers, the show figured out how to use the help most effectively. They divided a map of the USA into four sections. To prevent the regional bias, every survey they mailed out was sent to an equal number of people living in each section. Each week, the staff prepared a list of 50 new questions. Those 50 questions would be mailed out to a total of 200\u2014not 100\u2014people.<\/p>\n\n\n\n<p>Producer Cathy Hughart Dawson (host Richard\u2019s former daughter-in-law) explains, \u201cSending out 200 surveys was a way to guarantee that we\u2019d get 100 responses. If we just sent out 100, we might not hear back from everybody.\u201d<\/p>\n\n\n\n<p>The surveys were opened in the order that they were returned to the office until 100 surveys had been collected. Next, a staff member called a tabulator would gather the 100 answers given for every question. The tabulator was not allowed to editorialize or make judgment calls\u2014instead, they simply counted the results, word-for-word, letter-for-letter, exactly as each respondent had written them.<\/p>\n\n\n\n<p>The questions and the tabulated answers were then passed along to Cathy Hughart Dawson. She would pore through the individual answers and combine answers that expressed similar ideas. For example, let\u2019s say a question was \u201cName something you buy at a pawn shop.\u201d If 11 people wrote \u201cjewelry,\u201d 9 people wrote \u201cnecklace,\u201d 6 people wrote \u201cearrings,\u201d and 5 people wrote \u201cbracelet,\u201d she might combine those answers to show that 31 people said \u201cjewelry.\u201d<\/p>\n\n\n\n<p>As <em>Feud <\/em>viewers know, an answer not said by anybody in the survey group gets a \u201cstrike\u201d in the main game, or a big fat zero in the scorekeeping in the Fast Money bonus round. But even answers given by multiple people could end up on the chopping block.<\/p>\n\n\n\n<p>Cathy Hughart Dawson explains the logic, and the process. \u201cFor the Fast Money round, we want the contestants to have every opportunity, so every answer that was said by at least two people counted if the contestants said those answers. For the main part of the game, here\u2019s what sometimes happened. We would get questions with a long list of answers given by two or more people. It would just work out that once I had combined all the similar answers, it would still be something like 15 answers that had been said by two or more people. Playing a round with 15 answers would mean it would take a prohibitively long time to play. When that happened, I would make a judgment call about how many answers we wanted on the board.\u201d&nbsp;<\/p>\n\n\n\n<p>The reason the show has the freedom to do that is because of the language used to introduce each question\u2014\u201cWe surveyed 100 people, the top 6 answers are on the board\u2026\u201d Five people may have said a given answer, but if those 5 people were only enough to make it the 7th most common answer in the survey, it\u2019s fine for the show to omit that answer, because they\u2019ve explicitly stated that they want the top six.<\/p>\n\n\n\n<p>The only restrictions that the show had to adhere to in that situation was that they couldn\u2019t skip over answers. If the <em>Feud<\/em> staff liked a particular answer that was given by 11 people, and they liked one said by 6 people, they couldn\u2019t skip an answer given by 8 people. The answer given by 8 people would have to be included on the show, too.<\/p>\n\n\n\n<p>One quirk of <em>Family Feud<\/em>\u2014the game is about guessing what many people <em>think<\/em>, not necessarily what people <em>know<\/em>. Factually incorrect answers are given the same consideration as correct answers, and an answer that\u2019s somehow \u201cwrong\u201d could appear on the board if enough people said it.<\/p>\n\n\n\n<p>Because the show had so many volunteers (compensated with souvenir bumper stickers and buttons reading \u201cI\u2019m a <em>Family Feud<\/em> Pollee!\u201d), the 200 people who received a particular survey were moved \u201cto the back of the line\u201d on the mailing list, and another 200 people were mailed the following week\u2019s survey questions.<\/p>\n\n\n\n<p>Volunteering for the show\u2019s surveys didn\u2019t mean you were giving up your chance to win money. People who responded to the surveys were still eligible to be contestants if they could round up four family members to join them as a team. Potential contestants weren\u2019t even asked if they were part of the survey mailing list.<\/p>\n\n\n\n<p>Dawson says, \u201cI don\u2019t think that ever came up, but if it had, I would have felt that there was no conflict of interest or unfairness in having a survey taker be a contestant on the show. We had a massive number of survey takers that we rotated through, and we conducted new surveys every week, so if you were a survey taker and you became a contestant on the show, the odds were already astronomical that you would get a question that you yourself answered. But let\u2019s say you did. You still have to come up with answers that the other 99 people said. And maybe you were the only one to say your answer, which means it\u2019s a strike, so even if you give your own answer, you might hurt your team instead of helping them.\u201d<\/p>\n\n\n\n<p>Richard Dawson\u2019s version of <em>Family Feud<\/em> ended in 1985. When the show was revived in 1988 with new host Ray Combs (until Dawson returned for the 1994-95 season), they continued using the same mailing lists and continued building them the same way. Josh Guers, who supplied the sample surveys seen with this article, wrote to the show for a school project and ended up on the mailing list.<\/p>\n\n\n\n<p>When <em>Family Feud<\/em> returned in 1999, a third-party company was hired to compile the surveys for the show using methods of their own design. Today, it\u2019s as simple as picking up the phone when it rings. <em>Family Feud<\/em> starring Steve Harvey has a research firm, Applied Research West, call 100 people on the phone and compiles their answers for many questions used on the current version of the popular series.<\/p>\n","protected":false},"excerpt":{"rendered":"<p><strong>By Adam Nedeff, researcher for the National Archives of Game Show History<\/strong><br \/>\n\u201cWe surveyed 100 people. The top six answers are on the board\u2026\u201d<br \/>\nYou probably easily guessed those iconic lines come from Family Feud. But have you ever wondered who those 100 people are?<br \/>\nWriting material and building each episode is plenty of work for any game show. When Family Feud started production in 1976, the staff took on an even bigger challenge. Not only would they write the material (the [&#8230;]<\/p>\n","protected":false},"author":5,"featured_media":26199,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_relevanssi_hide_post":"","_relevanssi_hide_content":"","_relevanssi_pin_for_all":"","_relevanssi_pin_keywords":"","_relevanssi_unpin_keywords":"","_relevanssi_related_keywords":"","_relevanssi_related_include_ids":"","_relevanssi_related_exclude_ids":"","_relevanssi_related_no_append":"","_relevanssi_related_not_related":"","_relevanssi_related_posts":"6811,6947,9066,7784,9052,9123","_relevanssi_noindex_reason":"","_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"categories":[369,366,44],"tags":[],"class_list":["post-26198","post","type-post","status-publish","format-standard","has-post-thumbnail","category-guest-blogger","category-national-archives-of-game-show-history","category-popular-culture","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Survey Says: How Family Feud Gets Its Answers - The Strong National Museum of Play<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.museumofplay.org\/blog\/family-feud\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Survey Says: How Family Feud Gets Its Answers - The Strong National Museum of Play\" \/>\n<meta property=\"og:description\" content=\"By Adam Nedeff, researcher for the National Archives of Game Show History \u201cWe surveyed 100 people. The top six answers are on the board\u2026\u201d You probably easily guessed those iconic lines come from Family Feud. But have you ever wondered who those 100 people are? Writing material and building each episode is plenty of work for any game show. When Family Feud started production in 1976, the staff took on an even bigger challenge. 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