

{"id":27055,"date":"2025-03-06T08:19:34","date_gmt":"2025-03-06T13:19:34","guid":{"rendered":"https:\/\/www.museumofplay.org\/?post_type=games&#038;p=27055"},"modified":"2025-05-13T09:02:56","modified_gmt":"2025-05-13T13:02:56","slug":"goldeneye-007","status":"publish","type":"games","link":"https:\/\/www.museumofplay.org\/games\/goldeneye-007\/","title":{"rendered":"Goldeneye 007"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"GoldenEye 007 History\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/e2E5OTBZbHE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<div style=\"height:15px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p><strong>Inducted: 2025<\/strong><\/p>\n\n\n\n<p>In 1994, Rare and Nintendo began development of a video game inspired by the upcoming James Bond Film&nbsp;<em>GoldenEye<\/em>(1995). Based on the popular MI6 intelligence agent created by author Ian Fleming,&nbsp;<em>GoldenEye 007<\/em>&nbsp;is a first-person shooting game with heavy stealth elements. The game includes a single-player story mode and a split-screen multiplayer mode for up to four players. The game ultimately sold more than eight million units worldwide and became known as a \u201ckiller app\u201d for the Nintendo 64 console.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"683\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-GoldenEye-wide-1024x683.jpg\" alt=\"GoldenEye 007 artifacts\" class=\"wp-image-27562\" style=\"width:568px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-GoldenEye-wide-1024x683.jpg 1024w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-GoldenEye-wide-300x200.jpg 300w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-GoldenEye-wide-768x512.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-GoldenEye-wide-1536x1024.jpg 1536w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-GoldenEye-wide-2048x1365.jpg 2048w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-GoldenEye-wide-600x400.jpg 600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n<p>While games like&nbsp;<em>Doom&nbsp;<\/em>(1993) ensured that first-person shooting games enjoyed massive popularity by the mid-1990s, the genre was confined almost exclusively to personal computers.&nbsp;&nbsp;The genre was also not known for its detailed plots and multi-faceted characters. All of this changed with&nbsp;<em>GoldenEye 007<\/em>. Thanks to the rich history embedded in the James Bond universe, players entered a world filled with engaging stories and familiar faces. The Nintendo 64\u2019s 3D graphics, while limited by today\u2019s standards, added a heightened sense of realism with detailed environments and special effects. The game\u2019s heavy emphasis on stealth also added a highly strategic layer previously unseen in FPS games, with players needing to focus just as much on intelligence as firepower.<\/p>\n\n\n\n<p>The game\u2019s multiplayer mode, however, is what truly made the game significant. The split-screen mode allowed up to four players to engage simultaneously in various deathmatch-style battles. This mode included five different game styles, four of which were based on other James Bond titles, such as \u201cYou Only Live Twice,\u201d with players given two lives, and \u201cLicense to Kill,\u201d where players died from a single shot from any weapon. As players advanced in the single mode, additional maps and characters unlocked in multiplayer mode.<\/p>\n\n\n\n<p><em>GoldenEye<\/em>&nbsp;surpassed its contemporaries to become the third best-selling game on the Nintendo 64, beaten only by&nbsp;<em>Super Mario 64<\/em>&nbsp;and&nbsp;<em>Mario Kart 64<\/em>. Critics lauded it as the premier example of a first-person shooter to succeed on a console rather than a PC, and it is still considered one of the best multiplayer experiences ever produced on a Nintendo system. Its impact can be felt in nearly all console FPS games that followed, including Microsoft\u2019s epic Halo franchise that launched in 2001.In 2010, Activision published a reimagining of&nbsp;<em>GoldenEye<\/em>&nbsp;based on the Daniel Craig embodiment of James Bond, rather than the original game\u2019s Pierce Brosnan. A fan remake under production for the game\u2019s 25th anniversary in 2022 was cancelled by a cease-and-desist order from the IP-holders, but the existence of such an effort testified to the game\u2019s popularity with its fans.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Did You Know?<\/h2>\n\n\n\n<p>The Academy of Interactive Arts and Sciences (AIAS) awarded\u00a0<em>GoldenEye 007<\/em>\u00a0the organization\u2019s first ever game of the year honor at its 1998 D.I.C.E. (Design Innovate Communicate Entertain) Awards.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Related Content<\/h2>\n\n\n\n<p><a href=\"https:\/\/www.museumofplay.org\/blog\/sixfinger-sixfinger-man-alive-how-did-i-ever-get-along-with-five\/\">Sixfinger, Sixfinger, Man Alive! How Did I Ever Get along with Five?<\/a><br><a href=\"https:\/\/www.museumofplay.org\/games\/doom\/\">DOOM<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p><strong>Inducted: 2025<\/strong><br \/>\nIn 1994, Rare and Nintendo began development of a video game inspired by the upcoming James Bond Film&nbsp;GoldenEye(1995). Based on the popular MI6 intelligence agent created by author Ian Fleming,&nbsp;GoldenEye 007&nbsp;is a first-person shooting game with heavy stealth elements. The game includes a single-player story mode and a split-screen multiplayer mode for up to four players. The game ultimately sold more than eight million units worldwide and became known as a \u201ckiller app\u201d for the Nintendo 64 console.<br \/>\nWhile games [&#8230;]<\/p>\n","protected":false},"author":81,"featured_media":27561,"template":"","year_inducted":[513],"class_list":["post-27055","games","type-games","status-publish","has-post-thumbnail","year_inducted-513","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Goldeneye 007 - The Strong National Museum of Play<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.museumofplay.org\/games\/goldeneye-007\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Goldeneye 007 - The Strong National Museum of Play\" \/>\n<meta property=\"og:description\" content=\"Inducted: 2025 In 1994, Rare and Nintendo began development of a video game inspired by the upcoming James Bond Film&nbsp;GoldenEye(1995). Based on the popular MI6 intelligence agent created by author Ian Fleming,&nbsp;GoldenEye 007&nbsp;is a first-person shooting game with heavy stealth elements. The game includes a single-player story mode and a split-screen multiplayer mode for up to four players. The game ultimately sold more than eight million units worldwide and became known as a \u201ckiller app\u201d for the Nintendo 64 console. 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