

{"id":27060,"date":"2025-03-06T08:23:41","date_gmt":"2025-03-06T13:23:41","guid":{"rendered":"https:\/\/www.museumofplay.org\/?post_type=games&#038;p=27060"},"modified":"2025-05-13T09:04:05","modified_gmt":"2025-05-13T13:04:05","slug":"quake","status":"publish","type":"games","link":"https:\/\/www.museumofplay.org\/games\/quake\/","title":{"rendered":"Quake"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Quake History\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/azd68Z8H8Oc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<div style=\"height:15px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p><strong>Inducted: 2025<\/strong><\/p>\n\n\n\n<p>A dark, medieval world filled with peculiar technology and Lovecraftian creatures.&nbsp;<em>Quake&nbsp;<\/em>was a first-person shooter built with the mouse in mind, making use completely of its 3D space. Unlike its predecessor&nbsp;<em>Doom, Quake\u2019s<\/em> engine offered true, real-time 3D rendering. 3D optimized gameplay with pre-processed and pre-rendered backgrounds sped up processing times that were typically sluggish during this time.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"683\" src=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-Quake-wide-1024x683.jpg\" alt=\"Quake artifacts and PC magazine\" class=\"wp-image-27564\" style=\"width:493px;height:auto\" srcset=\"https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-Quake-wide-1024x683.jpg 1024w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-Quake-wide-300x200.jpg 300w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-Quake-wide-768x512.jpg 768w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-Quake-wide-1536x1024.jpg 1536w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-Quake-wide-2048x1365.jpg 2048w, https:\/\/www.museumofplay.org\/app\/uploads\/2025\/05\/WVGHOF-Quake-wide-600x400.jpg 600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n<p>id Software took the success they had with&nbsp;<em>Doom&nbsp;<\/em>multiplayer deathmatches and expanded it;&nbsp;<em>Quake\u2019s&nbsp;<\/em>multiplayer portion of the game proved to be massively popular with early online users. By 1996, many college campuses were hooked up to the internet, and dial-up was becoming more widespread in homes. Online multiplayer games were becoming more feasible for the average home user, and this paired with&nbsp;<em>Quake\u2019s&nbsp;<\/em>quick rendering and fun multiplayer component, skyrocketed the game\u2019s popularity.&nbsp;&nbsp;<em>Quake&nbsp;<\/em>not only changed how people played games, but how games were made. The peer-to-peer system, while effective, was limiting.&nbsp;<em>Quake&nbsp;<\/em>popularized the server\/client architecture system, which allowed players to host their own servers. Eventually, QuakeSpy (or QSpy) came along and gave users the ability to search for online&nbsp;<em>Quake&nbsp;<\/em>servers. From a modern perspective this is something that is available on almost any game with online functionality today\u2013and it was born here, in&nbsp;<em>Quake<\/em>, almost thirty years ago.<\/p>\n\n\n\n<p>Nine Inch Nails front man Trent Reznor composed the game\u2019s music, producing a highly ambient soundtrack. Creepy, dark, brooding, and atmospheric, the score perfectly punctuated the game\u2019s campaign.&nbsp;<em>Quake\u2019s&nbsp;<\/em>music is still hailed today as being one of the best video game soundtracks of all time.&nbsp;<\/p>\n\n\n\n<p><em>Quake&nbsp;<\/em>was the first shooter to get widespread mod support, and this kept the community alive and active far past the average single player campaign time.&nbsp;<em>Team Fortress 2<\/em>, one of the most played online games even today, began its life as a&nbsp;<em>Quake&nbsp;<\/em>mod. The growth of this modding community was not accidental, for&nbsp;<em>Quake\u2019s&nbsp;<\/em>lead developers John Carmack and John Romero intentionally made it easy for players to access the game\u2019s assets and modify them for their own purposes. One thing that players began doing, that the designers didn\u2019t necessarily expect, was to use the game to make movies such as the short film \u201cDiary of a Camper.\u201d Soon this filmmaking proliferated as more and more users created \u201c<em>Quake<\/em>&nbsp;movies\u201d which eventually became known as machinima. A whole new way of playing with video games, in addition to playing them, was born.<\/p>\n\n\n\n<p>Perhaps&nbsp;<em>Quake\u2019s&nbsp;<\/em>biggest legacy is that the game was central to the creation of esports as an industry. The first online national game competition, entitled \u201cRed Annihilation,\u201d used&nbsp;<em>Quake&nbsp;<\/em>and started the domino effect of televised online gaming competitions, which would in turn become an industry worth over a billion dollars.&nbsp;<em>Quake\u2019s&nbsp;<\/em>legacy lives on in its atmospheric single player campaign, its influence in how online games are played, its active modding community, and its creation and shaping of esports. Not only this, but&nbsp;<em>Quake\u2019s&nbsp;<\/em>code is a&nbsp;<em>literal&nbsp;<\/em>legacy, The Quake Engine Family Tree as it is called, has dozens of branches interconnecting different IPs with Quake through its legacy code\u2013franchises. Represented among these are:&nbsp;<em>Heretic, Hexen, Doom, Call of Duty,&nbsp;<\/em>and many more.&nbsp;<em>Quake&nbsp;<\/em>has been influential in nearly every category a game can be influential in, but of few games can it be said that its bones\u2014its code\u2014continues to be present in modern games, more than twenty-five years after its release.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Did You Know?<\/h2>\n\n\n\n<p>Professional gamer Dennis \u201cThresh\u201d Fong won\u00a0<em>Quake<\/em>\u00a0co-developer John Carmack\u2019s red Ferrari at the 1997 Red Annihilation\u00a0<em>Quake<\/em>\u00a0esports competition.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Related Content<\/h2>\n\n\n\n<p><a href=\"https:\/\/www.museumofplay.org\/blog\/saving-speedrunning-and-digital-communities\/\">Saving Speedrunning and Digital Communities<\/a><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p><strong>Inducted: 2025<\/strong><br \/>\nA dark, medieval world filled with peculiar technology and Lovecraftian creatures.&nbsp;Quake&nbsp;was a first-person shooter built with the mouse in mind, making use completely of its 3D space. Unlike its predecessor&nbsp;Doom, Quake\u2019s engine offered true, real-time 3D rendering. 3D optimized gameplay with pre-processed and pre-rendered backgrounds sped up processing times that were typically sluggish during this time.<br \/>\nid Software took the success they had with&nbsp;Doom&nbsp;multiplayer deathmatches and expanded it;&nbsp;Quake\u2019s&nbsp;multiplayer portion of the game proved to be massively popular with early online [&#8230;]<\/p>\n","protected":false},"author":81,"featured_media":27563,"template":"","year_inducted":[513],"class_list":["post-27060","games","type-games","status-publish","has-post-thumbnail","year_inducted-513","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Quake - The Strong National Museum of Play<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.museumofplay.org\/games\/quake\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Quake - The Strong National Museum of Play\" \/>\n<meta property=\"og:description\" content=\"Inducted: 2025 A dark, medieval world filled with peculiar technology and Lovecraftian creatures.&nbsp;Quake&nbsp;was a first-person shooter built with the mouse in mind, making use completely of its 3D space. 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